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- on mouseWithin
- cursor(200)
- if sprite(50).visible = 0 then
- sprite(50).visible = 1
- end if
- sprite(50).locH = the mouseH
- sprite(50).locV = the mouseV
- end
-
- on mouseDown
- set the member of sprite 50 to member("handDown")
- end
-
- on mouseUp
- set the member of sprite 50 to member("hand")
- end
-
- on mouseLeave
- sprite(50).visible = 0
- set the member of sprite 50 to member("hand")
- cursor(-1)
- end
-